From Web & Backend to Game Physics
As a full-stack developer, diving into Unity and C# gave me a fresh perspective on performance-critical loops and frame budgets. Games like Cluivo and Arrow Escape demanded crisp input latency and instant visual feedback.
Handling 2D Obstacles & Velocity Vectors
In Arrow Escape, guiding directional projectiles requires precise raycasting and custom Rigidbody2D velocity clamps so players feel absolute mastery over every turn.
Spring Boot Leaderboard API
To record high scores securely without client tampering, scores are hashed with secret tokens before dispatching to our Spring Boot REST server.